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	<title>Comments on: pong0.5k, a game in 510bytes</title>
	<atom:link href="http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/</link>
	<description>yet another webdev blog</description>
	<lastBuildDate>Tue, 02 Jun 2009 09:37:04 +0000</lastBuildDate>
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		<title>By: Lexi</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-26910</link>
		<dc:creator>Lexi</dc:creator>
		<pubDate>Tue, 01 Jul 2008 05:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-26910</guid>
		<description>Lol.  I just spent 5-10 minutes trying to play.  I remember when I was pretty good at games like Pong and Breakout.

Jeremy, I agree with your statement.  Some of the most fun games I have ever played have been short on the graphics end ... Civilization, Colonization.  What was the UFO one?</description>
		<content:encoded><![CDATA[<p>Lol.  I just spent 5-10 minutes trying to play.  I remember when I was pretty good at games like Pong and Breakout.</p>
<p>Jeremy, I agree with your statement.  Some of the most fun games I have ever played have been short on the graphics end &#8230; Civilization, Colonization.  What was the UFO one?</p>
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		<title>By: Jeremy G.</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-26334</link>
		<dc:creator>Jeremy G.</dc:creator>
		<pubDate>Sun, 22 Jun 2008 12:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-26334</guid>
		<description>Pretty amazing you can make this game so small!  Playing this just reminds me of something I have said for years and years:  Game play will always be more important than graphics, PERIOD.  I haven&#039;t found a single PS3 game I really love yet, and I haven&#039;t touched my Xbox 360 in I don&#039;t know how long.</description>
		<content:encoded><![CDATA[<p>Pretty amazing you can make this game so small!  Playing this just reminds me of something I have said for years and years:  Game play will always be more important than graphics, PERIOD.  I haven&#8217;t found a single PS3 game I really love yet, and I haven&#8217;t touched my Xbox 360 in I don&#8217;t know how long.</p>
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		<title>By: beech</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-25623</link>
		<dc:creator>beech</dc:creator>
		<pubDate>Wed, 11 Jun 2008 17:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-25623</guid>
		<description>hey there - i saw this the other day and thought i might join in the fun ;)

I&#039;ve been able to get it down to 338bytes - but a single player version - you can see it here: http://forums.flashgods.org/micro-pong-as3-t424.html

I wanted to hide the mouse too but that take 16bytes.  the main differences are using the bitmapData class to construct the pieces and reversing the color scheme actual shaved off 4 bytes!  LOL!!!</description>
		<content:encoded><![CDATA[<p>hey there &#8211; i saw this the other day and thought i might join in the fun ;)</p>
<p>I&#8217;ve been able to get it down to 338bytes &#8211; but a single player version &#8211; you can see it here: <a href="http://forums.flashgods.org/micro-pong-as3-t424.html">http://forums.flashgods.org/micro-pong-as3-t424.html</a></p>
<p>I wanted to hide the mouse too but that take 16bytes.  the main differences are using the bitmapData class to construct the pieces and reversing the color scheme actual shaved off 4 bytes!  LOL!!!</p>
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		<title>By: Navier</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-24317</link>
		<dc:creator>Navier</dc:creator>
		<pubDate>Fri, 23 May 2008 08:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-24317</guid>
		<description>WOW, wait a second i have a question

The code that you posted above...is that ALL the code for this neat little game?

Kristof, do you think that if you add a score to it, the size will increase dramatically?

Anyway, its amazing that you can write that in 510bytes!</description>
		<content:encoded><![CDATA[<p>WOW, wait a second i have a question</p>
<p>The code that you posted above&#8230;is that ALL the code for this neat little game?</p>
<p>Kristof, do you think that if you add a score to it, the size will increase dramatically?</p>
<p>Anyway, its amazing that you can write that in 510bytes!</p>
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		<title>By: Kristof Neirynck</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-15065</link>
		<dc:creator>Kristof Neirynck</dc:creator>
		<pubDate>Mon, 18 Feb 2008 09:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-15065</guid>
		<description>@Matthew: You&#039;re really pushing it to the limit, aren&#039;t you. You could probably win a few more bytes by setting the width and height to numbers you already use in the program and flasm would also help you to a byte or two. Maybe if you compiled it with mtasc it might also be a tiny bit smaller. It&#039;ll never be 200 bytes though.</description>
		<content:encoded><![CDATA[<p>@Matthew: You&#8217;re really pushing it to the limit, aren&#8217;t you. You could probably win a few more bytes by setting the width and height to numbers you already use in the program and flasm would also help you to a byte or two. Maybe if you compiled it with mtasc it might also be a tiny bit smaller. It&#8217;ll never be 200 bytes though.</p>
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		<title>By: Matthew Lloyd</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-14894</link>
		<dc:creator>Matthew Lloyd</dc:creator>
		<pubDate>Sun, 17 Feb 2008 02:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-14894</guid>
		<description>After a tip off Chris Benjamensen over at nonoba.com I managed to drop it down to 374 bytes. I&#039;d love to see if anyone else can get any better. I have officially ran out of ideas now. Even going so far as to encorporate a basic form of Huffman encoding to the variables names.

You can see it at: http://www.devslash.com/?p=103</description>
		<content:encoded><![CDATA[<p>After a tip off Chris Benjamensen over at nonoba.com I managed to drop it down to 374 bytes. I&#8217;d love to see if anyone else can get any better. I have officially ran out of ideas now. Even going so far as to encorporate a basic form of Huffman encoding to the variables names.</p>
<p>You can see it at: <a href="http://www.devslash.com/?p=103">http://www.devslash.com/?p=103</a></p>
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		<title>By: Christophe</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-14003</link>
		<dc:creator>Christophe</dc:creator>
		<pubDate>Tue, 12 Feb 2008 19:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-14003</guid>
		<description>Having difficulty with the right paddle :-S

@Matthew: Good Job</description>
		<content:encoded><![CDATA[<p>Having difficulty with the right paddle :-S</p>
<p>@Matthew: Good Job</p>
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		<title>By: Kristof Neirynck</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-12801</link>
		<dc:creator>Kristof Neirynck</dc:creator>
		<pubDate>Thu, 31 Jan 2008 18:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-12801</guid>
		<description>@Mario: 5k and no compression? No way!

@Matthew: Nice work.</description>
		<content:encoded><![CDATA[<p>@Mario: 5k and no compression? No way!</p>
<p>@Matthew: Nice work.</p>
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		<title>By: Matthew Lloyd</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-12795</link>
		<dc:creator>Matthew Lloyd</dc:creator>
		<pubDate>Thu, 31 Jan 2008 16:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-12795</guid>
		<description>A friend of mine challenged me to try and beat this, so I did.

Here is a 393 byte version: http://www.devslash.com/?p=103

I tried to resist using __bytecode__, but I did have to sacrafice scalability of the stage.</description>
		<content:encoded><![CDATA[<p>A friend of mine challenged me to try and beat this, so I did.</p>
<p>Here is a 393 byte version: <a href="http://www.devslash.com/?p=103">http://www.devslash.com/?p=103</a></p>
<p>I tried to resist using __bytecode__, but I did have to sacrafice scalability of the stage.</p>
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		<title>By: Mario Klingemann</title>
		<link>http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/comment-page-1/#comment-12787</link>
		<dc:creator>Mario Klingemann</dc:creator>
		<pubDate>Thu, 31 Jan 2008 15:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.crydust.be/blog/2008/01/30/pong05k-a-game-in-510bytes/#comment-12787</guid>
		<description>I&#039;m sure you could do that Joa ;-)

Damn, I have to look for that file on an old machine of mine - in 2001 I had a 5K PONG made in Flash 5 entered to the 5kAward. That version included scoring, sounds, one and two player mode and since it was Flash 5 it didn&#039;t even use zlib compression. What a pity that those bastards simply shut down the old site so all the good stuff is gone. And no luck on archive.org either.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure you could do that Joa ;-)</p>
<p>Damn, I have to look for that file on an old machine of mine &#8211; in 2001 I had a 5K PONG made in Flash 5 entered to the 5kAward. That version included scoring, sounds, one and two player mode and since it was Flash 5 it didn&#8217;t even use zlib compression. What a pity that those bastards simply shut down the old site so all the good stuff is gone. And no luck on archive.org either.</p>
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